01When a word finder helps
A word finder helps when you have the letters but not the order, or when a clue only tells you part of the answer. It works for anagrams, jumbles, classroom games and idle puzzling. Think of it as a list of options, not an answer. The clue, the grammar and the rules of your game still decide.
02Turn clues into filters
Only turn a clue into a filter when you are sure of it. A fixed number of boxes is the length. A letter crossing at the start or end goes in Starts with or Ends with. Letters you know are in there go in Contains. A grid like S_A_E is a pattern, one underscore per box. If you are guessing, leave that filter empty. A wrong filter hides the answer you are looking for.
03Choose the useful sort
Longest first is best for a full rack, because the long words are the ones you would never spot yourself. Common first suits ordinary clues and younger players. Alphabetical helps when you know how it starts. Score order compares tile values. Those scores leave out board bonuses and any rule your game adds, so treat them as a guide, not a promise.
04Move from candidates to an answer
Start with the longest group that could fit. Read each word against the clue. Check it is the right kind of word, and think about tense, plurals and spelling. Too many results? Add one filter you trust. None at all? Drop your least certain filter, or swap a shaky letter for a ?. If every letter must be used, switch to the Anagram Solver. For a mixed-up clue, the Jumble Solver leans towards full-length answers.